These are notes from an interview 2012-04-11 with John "Bud" Sparrhawk. A shorter version of this interview was published in the Summer 2012 issue of the Maryland Writers' Association newsletter Pen in Hand. Video of the interview appeared in a four-part series: part 1, part 2, part 3, part 4.
Among other awards, Bud Sparhawk's stories have been a finalist for a Nebula Award three times (Primrose and Thorn, 1996; Magic's Price, 2001; Clay's Pride, 2004) and have been selected for several "Years Best SF" anthologies. His first short story appeared in 1976 and he has published about 90 short stories and novellas since then.
He writes about writing on his blog, Musings.
This first part is on Bud's career in the Air Force.
Q1: You have a biography online but could we go into more detail? You got a degree in Mathematics from UMCP.
A: And a minor in philosophy. The only reason I got that minor was because the philosophy department was the only place that taught Logic in those days.
Q2: Was there a favorite philosopher or was it really the logic courses?
A: It was the logic. Although, I did take some other courses as well - "Philosophers of the Western World,'' that sort of survey course.
Q3: Your online biography mentions that you went to Air Force Officer Training School after graduation.
A: Right - Lackland Air Force Base, San Antonio, Texas.
Q4: Was this during the Vietnam War?
A: Leading up to it.
Q5: Your bio mentions you went into the communications community.
A: Yes, but I applied for computers. I had taken some of the first computer courses ever offered at the University of Maryland. The instructor was Dr Sinkov, who was head of the computer department at NSA.
Q6: The same one who wrote a book on cryptography?
A: Yes. A very well-known man. He was very very proud of their recent acquisition of a frame of tiny magnite donuts (holds up hands in shape of a 6''x6'' square), with copper threads running in 6 directions connecting the donuts. This thing had the capacity of 120 bits! That was amazing! And there was an entire room full of equipment depending on this one little thing.
These things were actually made - this was Ross Perot's early business - by Mexican women sitting in his garage threading the copper threads through those little donuts on those frames.
How far we have come. Now we have these (taking out an iphone)!
Q7: You went to UMCP, then to Air Force communications school ...
A: I put in for computers but instead they sent me to communications/electronics school at Keesler [an Air Force base in Biloxi, MS]. When I was in the third from the last class in that sequence of courses, they started the first computer course for those going into the computer community. It was in the same facility, so I wandered over to talk to them. I found that they were mostly English and History majors! (Laughs.) There just ain't no justice in this world! (Laughs.)
Q8: Did you laterally move over to another community later?
A: No. I was always a communications/electronics officer. My first assignment was to Waco, TX, supporting Tactical Air Command for the Twelfth Air Force. Then I was sent to Europe. I went to a small station in Vernou-la-Celle-sur-Seine, about 75 miles south of Paris near Fontainebleau. We had a microwave station which was the central node for all microwave communications in Europe. We also had a World War II era manual telephone exchange switchboard, operated manually by operators using a plug-board, where every appearance of a call between military installations in Europe were routed.
Then de Gaulle kicked us out. I had volunteered for Vietnam duty twice, and tried to get into Army helicopters. I was not successful. Instead, I was sent to Uxbridge, England, where I worked for the Eighth Air Force. I began working in communication security there, which immediately put me into a new category. After that I went to Keesler AF Base for more communications/electronics training, I then got assigned to Security Service. This bumped up my security classification so high that I could not be assigned to certain locations. I was eventually stationed in Okinawa, where I was responsible for CommSec and OpSec review of the entire Pacific theater - from Hawaii to the Indian Ocean, from North Pole to South Pole. OpSec, or Operations Security, is the job of figuring out what others can figure out about you without knowing any classified information. Case in point: Thailand. C130 recon missions were being shot at. They couldn't figure out how the enemy knew about their flights. It was operationally no different - their flights were at night without patterns to their flight plans. No radio communications were used. They could not figure out how anybody was finding them. We looked at every single procedure they followed and could not figure out how people would know these recon flights were going on. Then we went to the flight line and asked them which plane they were using. They said "The black one!'' (Laughter.) People are so oblivious to the most commonplace events that they don't even notice them anymore.
During my stationing in Japan, I had to travel to Osawa Air Force Base in far northern Japan, near Sapporo. It was winter and there it got unbearably cold. I didn't feel like putting on heavy clothes to walk the quarter mile to the Officer's Club, so I sat down and read this paperback book I'd picked up. It was called "Dangerous Visions" by some jerk named Harlan Ellison. I read it and got halfway through the book and thought "This is crap! I can write better than this. These guys just don't have any decent ideas!" That week I wrote my first science fiction story in long-hand. When I got back to Okinawa, I typed it up and sent it off to Ben Bova at Analog. It got rejected. Then I sent a second story to him and got a two page letter of rejection. I did not realize the importance of a 2 page rejection letter personally signed by Ben Bova. I threw that draft away, and the letter, and, 35 stories later, I managed to make a sale.
This is continued in part two here.
This a personal blog of movie- and book-related musings of David Joyner. See also https://sites.google.com/site/wdjoyner/
Showing posts with label Bud Sparhawk. Show all posts
Showing posts with label Bud Sparhawk. Show all posts
2012-09-15
An interview with science fiction writer Bud Sparhawk, III
These are notes from an interview 2012-04-11 with John "Bud" Sparrhawk. A shorter version of this interview was published in the Summer 2012 issue of the Maryland Writers' Association newsletter Pen in Hand. Video of the interview appeared in a four-part series: part 1, part 2, part 3, part 4.
Among other awards, Bud Sparhawk's stories have been a finalist for a Nebula Award three times (Primrose and Thorn, 1996; Magic's Price, 2001; Clay's Pride, 2004) and have been selected for several "Years Best SF" anthologies. His first short story appeared in 1976 and he has published about 90 short stories and novellas since then.
He writes about writing on his blog, Musings.
This third and last part discusses Bud's ideas on the scifi publishing industry. The first part of the interview is here, and the second part is here.
Q14: Your Analog story "Encounter in a Yellow Wood" seems less about a specific situation than about the relationship between two people and how it mirrors events in the story. Do you agree?
A: There were three ideas in that story. One was idea I read about in Discover magazine about micropipettes. I used that to explain the technology of the artificial trees in the story which performed the waste removal. To get that into the story, I invented a character - an engineer who had to travel to a location to consult on these trees. Another idea was on the difference between the various environmental communities. Environmentalists in one camp emphasized sharply different goals than environmentalists in another camp. It was about environmental protection verses preservation verses purification. All have noble objectives but come into conflict. This is mirrored in the conflict of the two main characters in the story.
The readers of Analog are primarily engineers, not just science fiction fans. The majority of the readership are in applied technical fields and, if you get a fact wrong, you are toast! Absolutely, fricking toast! Example: I've heard of very intense arguments over something like a figure used, say 0.06572. Was that accurate or was that a guess? Shouldn't there be another significant digit if you really want to get the point of the story across?
Q15: As far as the number of characters involved, your story "Encounter in a Yellow Wood" seemed like a simple one. There are exactly three characters. Is that unusual for you?
A: There used to be six! (Laughter.) I wrote one story, "Primrose and Thorn", a Nebula finalist, with basically three characters in it. There are also some minor characters, but the story is set on a big planet with some really advanced technology. The plot in "Magician" revolves around four main characters - a protagonist plus three strangers. I don't like big group scenes. Dialog is too difficult to deal with.
Q16: Of all your stories, do you see one that is more cinematic than others? One you would like to see on screen or would make a neat TV series?
A: You're putting me on the spot here! (Pause.) Recently, I think the best one would be either "Bright Red Star" which was a short story that got published in Asimov's, or its sequel called "The Glass Box". Both of those would be really neat scifi stories to see on screen.
Q17: Speaking of cinematic, when you sell these, do you keep any rights at all?
A: Always. A group of us, back in the mid 1990's, took on Dell magazine. We told them we are going to stop submitting unless they changed your contract terms with regard to electronic rights. We got the Science Fiction Writers of America to back us up and Dell basically took out the electronic rights clause from their contract. That is now the pattern in the entire industry. The publisher only has the rights to the first North American serial publication for a period of 30 days after publication. Most contracts specify that they will pay this much if they include it in an anthology, that much if they sell foreign rights, and so on. I can put my stories up for sale on my website.
I've published just under 90 short stories. However, I have resold a number of those - audio rights, foreign publications, and so on - so, my actual sales are over one hundred.
Q18: Can you talk about your work with SIGMA?
A: There was a book that Jerry Pournelle and Larry Niven wrote back in the 1970s called "Footfall". It was about a group of aliens threatening Earth and was written largely from the point of view of the aliens. Very well-done book. In the story, the government didn't know how to deal with the aliens. They called together a bunch of science fiction writers together to advise them, since they've been writing for years and should have thought about these things. This was a McGuffin in the middle of the story. In the story, they weren't very successful but they gave the government some ideas on how to approach things.
Arlen Andrews was very taken with this idea. He suggested we start organizing such a group and offer our services to the government. He acquired a group of science fiction writers, most of whom have PhDs, all of whom are incredibly smart, and all of which have a certain dedication to moving the United States forward technically. SIGMA is a specialized group but there are people of every possible political persuasion. There are guys far right of Genghis Khan and on the other end of the political spectrum, we have some flower children. SIGMA gets called on by Homeland Security and other security agencies. They might throw a scenario at us and ask us how we would deal with it. We try to give them ideas or approaches. They thank us very much and we walk away and never hear anything about it again. Sometimes we do it pro bono. Sometimes they pay us a stipend. Sometimes we are reimbursed for travel and we get a meal out of it.
Q19: Do these conversations spur on any new science fiction stories?
A: Once it did. There was a meeting near Washington DC and they had gathered 8 of us. Michael Swanwick and Walter John Williams were there. We we discussing what would happen if thus and such occurred. Immediately they whipped out their notebooks and started writing like mad. At that point I knew we are going to get two stories out of this! (Laughter.)
Q20: About your own evolution as a writer, some people believe there is a 10 year rule, or 10000 hour rule, on how long it takes to become an expert at something. Do you believe that is true in your writing?
A: I've had a number of arguments with writers about this. Some of whom have said there is no such thing as talent and success is just raw persistence. Others say "It is all talent, because I just write this stuff, hardly ever edit, and just send it in." Immediately on hearing that I say to myself there is a strong smell of bull-shit in here! (Laughter.)
This is something I discuss in my blog. Don't kid yourself, writing is hard work. I think it was Houseman who said "The essence of having the perfect line in poetry is
to know precise word needed on the 56th revision." (Laughter.) It is true. In some sense, the writing doesn't start until you begin editing. Everything else is just throwing words down.
Q21: It does seem though that with all your experience, you now can at least say "Here's a cool idea for a story" whereas someone with less experience might say "I don't know if that idea would make a good story." In other words, you know how to begin.
A: I have as a many false starts as I do successful ideas leading to a finished work.
Right now, I am trying to learn how to write somewhat shorter pieces. I used to be able to write a 5000 word story in a weekend. But it is more natural for me to write novellas, which are 17000 up to 40000 words. However, you can't sell anything over 20000 words to a magazine, as they just don't have the space. Once I started paying attention to the elements of a novella - the story idea, the roles the characters play, description, dialog, exposition of technical ideas - I found it was easy for me to get to 10000-17000 words. So I found that I can reach 17000-18000 words by following a process which felt natural to me. Unfortunately, a few years ago the bottom fell out of the novella market. And most of the e-magazines, the online magazines, rarely want anything over 5000 words. So I said, do I write to my natural length or do I write to market? So I very deliberately started trying to write short works, works in the 5000-10000 word range. On the other hand, I also want to write stories with a social impact, one which addresses some serious themes. I am looking for stories which require more thought and have a strong moral tone to them, ones that had a lesson to teach. For example, "Yellow Wood". So far this year, I've written 45000 words, all short stories, and sold three stories and had four soundly rejected.
Q22: What do you mean "soundly rejected"?
A: I have a tracking tool that I developed. It has a list of editors, maybe 100 or so, at the top are Analog and Asimov's. Analog has a turn-around time of 42 days. So 42 days after submission, I'll get a letter of rejection. Asimov's has a turn-around time of 38 days. On the same day that I get a rejection, I will send it to the next editor on the list.
Q23: Do you get a suggestion for revision?
A: You never get that. If they offer a suggestion of a revision, then that really means "re-write and re-submit". A rejection will say something like, "not for our magazine." I've know all the editors and have been around long enough to earn a little courtesy, so the rejection letters will include a few nice words.
After Asimov's rejects it, I will send it to Gordon Van Gelder at Fantasy and Science Fiction. He has a turn-around of 7 days. "Alas ... " is his codeword for a rejection.
Q24: Is it verboten to send it to two places at once?
A: Yes. That is okay for novels but not short stories. I have done that accidentally once but never intentionally.
Q25: You mentioned Wodehouse in your blog. Which Wodehouse story inspired which short story of yours?
A: I love Wodehouse! I don't remember which Wodehouse story it was. There were two twins and they were supposed to go to to school but they went on holiday instead. There was a mad Aunt and the twins were trying to stay out of her way. It was in a Wodehouse collection I read. I really liked the twists and turns in the story. I laid out the structure of the story using a package called "Inspiration", a diagramming package for school children. I laid out the story scenes in block diagrams. I took the "facts" out but wrote my story with the same twists and turns. It was one of the Sam Boone stories. I steal from the best! (Laughter.) In some sense, there is no original story. Every story copies something from a previous one.
Q26: What is the most unusual thing that has happened to you as a writer?
A: I think the strangest thing that has happened was when I was on a panel discussion at a scifi convention with other writers and an audience member said "Where do you get your ideas?" I answered, "I used to think them up on my own but a couple of years ago I found this guy in New Jersey. I send him five bucks a month and every week he sends me a postcard with a story idea. And a lot of them are pretty good! (Laughter.) The crowd laughs. The other panelists laugh. Michael Flynn, who was also on the panel, said "I hope that guy doesn't send you the same ideas he sends me!", and
everyone laughs again. I had fans come up to me afterwards and whisper "Can I have his address?" They were serious! I was talking to a fellow writer and we figured we could easily come up with sixty or seventy story ideas. If we just got a fake address in New Jersey we could start our own business!
Q27: It sounds like you have a lot of fun writing.
A: It is a lot of fun.
Among other awards, Bud Sparhawk's stories have been a finalist for a Nebula Award three times (Primrose and Thorn, 1996; Magic's Price, 2001; Clay's Pride, 2004) and have been selected for several "Years Best SF" anthologies. His first short story appeared in 1976 and he has published about 90 short stories and novellas since then.
He writes about writing on his blog, Musings.
This third and last part discusses Bud's ideas on the scifi publishing industry. The first part of the interview is here, and the second part is here.
Q14: Your Analog story "Encounter in a Yellow Wood" seems less about a specific situation than about the relationship between two people and how it mirrors events in the story. Do you agree?
A: There were three ideas in that story. One was idea I read about in Discover magazine about micropipettes. I used that to explain the technology of the artificial trees in the story which performed the waste removal. To get that into the story, I invented a character - an engineer who had to travel to a location to consult on these trees. Another idea was on the difference between the various environmental communities. Environmentalists in one camp emphasized sharply different goals than environmentalists in another camp. It was about environmental protection verses preservation verses purification. All have noble objectives but come into conflict. This is mirrored in the conflict of the two main characters in the story.
The readers of Analog are primarily engineers, not just science fiction fans. The majority of the readership are in applied technical fields and, if you get a fact wrong, you are toast! Absolutely, fricking toast! Example: I've heard of very intense arguments over something like a figure used, say 0.06572. Was that accurate or was that a guess? Shouldn't there be another significant digit if you really want to get the point of the story across?
Q15: As far as the number of characters involved, your story "Encounter in a Yellow Wood" seemed like a simple one. There are exactly three characters. Is that unusual for you?
A: There used to be six! (Laughter.) I wrote one story, "Primrose and Thorn", a Nebula finalist, with basically three characters in it. There are also some minor characters, but the story is set on a big planet with some really advanced technology. The plot in "Magician" revolves around four main characters - a protagonist plus three strangers. I don't like big group scenes. Dialog is too difficult to deal with.
Q16: Of all your stories, do you see one that is more cinematic than others? One you would like to see on screen or would make a neat TV series?
A: You're putting me on the spot here! (Pause.) Recently, I think the best one would be either "Bright Red Star" which was a short story that got published in Asimov's, or its sequel called "The Glass Box". Both of those would be really neat scifi stories to see on screen.
Q17: Speaking of cinematic, when you sell these, do you keep any rights at all?
A: Always. A group of us, back in the mid 1990's, took on Dell magazine. We told them we are going to stop submitting unless they changed your contract terms with regard to electronic rights. We got the Science Fiction Writers of America to back us up and Dell basically took out the electronic rights clause from their contract. That is now the pattern in the entire industry. The publisher only has the rights to the first North American serial publication for a period of 30 days after publication. Most contracts specify that they will pay this much if they include it in an anthology, that much if they sell foreign rights, and so on. I can put my stories up for sale on my website.
I've published just under 90 short stories. However, I have resold a number of those - audio rights, foreign publications, and so on - so, my actual sales are over one hundred.
Q18: Can you talk about your work with SIGMA?
A: There was a book that Jerry Pournelle and Larry Niven wrote back in the 1970s called "Footfall". It was about a group of aliens threatening Earth and was written largely from the point of view of the aliens. Very well-done book. In the story, the government didn't know how to deal with the aliens. They called together a bunch of science fiction writers together to advise them, since they've been writing for years and should have thought about these things. This was a McGuffin in the middle of the story. In the story, they weren't very successful but they gave the government some ideas on how to approach things.
Arlen Andrews was very taken with this idea. He suggested we start organizing such a group and offer our services to the government. He acquired a group of science fiction writers, most of whom have PhDs, all of whom are incredibly smart, and all of which have a certain dedication to moving the United States forward technically. SIGMA is a specialized group but there are people of every possible political persuasion. There are guys far right of Genghis Khan and on the other end of the political spectrum, we have some flower children. SIGMA gets called on by Homeland Security and other security agencies. They might throw a scenario at us and ask us how we would deal with it. We try to give them ideas or approaches. They thank us very much and we walk away and never hear anything about it again. Sometimes we do it pro bono. Sometimes they pay us a stipend. Sometimes we are reimbursed for travel and we get a meal out of it.
Q19: Do these conversations spur on any new science fiction stories?
A: Once it did. There was a meeting near Washington DC and they had gathered 8 of us. Michael Swanwick and Walter John Williams were there. We we discussing what would happen if thus and such occurred. Immediately they whipped out their notebooks and started writing like mad. At that point I knew we are going to get two stories out of this! (Laughter.)
Q20: About your own evolution as a writer, some people believe there is a 10 year rule, or 10000 hour rule, on how long it takes to become an expert at something. Do you believe that is true in your writing?
A: I've had a number of arguments with writers about this. Some of whom have said there is no such thing as talent and success is just raw persistence. Others say "It is all talent, because I just write this stuff, hardly ever edit, and just send it in." Immediately on hearing that I say to myself there is a strong smell of bull-shit in here! (Laughter.)
This is something I discuss in my blog. Don't kid yourself, writing is hard work. I think it was Houseman who said "The essence of having the perfect line in poetry is
to know precise word needed on the 56th revision." (Laughter.) It is true. In some sense, the writing doesn't start until you begin editing. Everything else is just throwing words down.
Q21: It does seem though that with all your experience, you now can at least say "Here's a cool idea for a story" whereas someone with less experience might say "I don't know if that idea would make a good story." In other words, you know how to begin.
A: I have as a many false starts as I do successful ideas leading to a finished work.
Right now, I am trying to learn how to write somewhat shorter pieces. I used to be able to write a 5000 word story in a weekend. But it is more natural for me to write novellas, which are 17000 up to 40000 words. However, you can't sell anything over 20000 words to a magazine, as they just don't have the space. Once I started paying attention to the elements of a novella - the story idea, the roles the characters play, description, dialog, exposition of technical ideas - I found it was easy for me to get to 10000-17000 words. So I found that I can reach 17000-18000 words by following a process which felt natural to me. Unfortunately, a few years ago the bottom fell out of the novella market. And most of the e-magazines, the online magazines, rarely want anything over 5000 words. So I said, do I write to my natural length or do I write to market? So I very deliberately started trying to write short works, works in the 5000-10000 word range. On the other hand, I also want to write stories with a social impact, one which addresses some serious themes. I am looking for stories which require more thought and have a strong moral tone to them, ones that had a lesson to teach. For example, "Yellow Wood". So far this year, I've written 45000 words, all short stories, and sold three stories and had four soundly rejected.
Q22: What do you mean "soundly rejected"?
A: I have a tracking tool that I developed. It has a list of editors, maybe 100 or so, at the top are Analog and Asimov's. Analog has a turn-around time of 42 days. So 42 days after submission, I'll get a letter of rejection. Asimov's has a turn-around time of 38 days. On the same day that I get a rejection, I will send it to the next editor on the list.
Q23: Do you get a suggestion for revision?
A: You never get that. If they offer a suggestion of a revision, then that really means "re-write and re-submit". A rejection will say something like, "not for our magazine." I've know all the editors and have been around long enough to earn a little courtesy, so the rejection letters will include a few nice words.
After Asimov's rejects it, I will send it to Gordon Van Gelder at Fantasy and Science Fiction. He has a turn-around of 7 days. "Alas ... " is his codeword for a rejection.
Q24: Is it verboten to send it to two places at once?
A: Yes. That is okay for novels but not short stories. I have done that accidentally once but never intentionally.
Q25: You mentioned Wodehouse in your blog. Which Wodehouse story inspired which short story of yours?
A: I love Wodehouse! I don't remember which Wodehouse story it was. There were two twins and they were supposed to go to to school but they went on holiday instead. There was a mad Aunt and the twins were trying to stay out of her way. It was in a Wodehouse collection I read. I really liked the twists and turns in the story. I laid out the structure of the story using a package called "Inspiration", a diagramming package for school children. I laid out the story scenes in block diagrams. I took the "facts" out but wrote my story with the same twists and turns. It was one of the Sam Boone stories. I steal from the best! (Laughter.) In some sense, there is no original story. Every story copies something from a previous one.
Q26: What is the most unusual thing that has happened to you as a writer?
A: I think the strangest thing that has happened was when I was on a panel discussion at a scifi convention with other writers and an audience member said "Where do you get your ideas?" I answered, "I used to think them up on my own but a couple of years ago I found this guy in New Jersey. I send him five bucks a month and every week he sends me a postcard with a story idea. And a lot of them are pretty good! (Laughter.) The crowd laughs. The other panelists laugh. Michael Flynn, who was also on the panel, said "I hope that guy doesn't send you the same ideas he sends me!", and
everyone laughs again. I had fans come up to me afterwards and whisper "Can I have his address?" They were serious! I was talking to a fellow writer and we figured we could easily come up with sixty or seventy story ideas. If we just got a fake address in New Jersey we could start our own business!
Q27: It sounds like you have a lot of fun writing.
A: It is a lot of fun.
An interview with science fiction writer Bud Sparhawk, II
These are notes from an interview 2012-04-11 with John "Bud" Sparrhawk. A shorter version of this interview was published in the Summer 2012 issue of the Maryland Writers' Association newsletter Pen in Hand. Video of the interview appeared in a four-part series: part 1, part 2, part 3, part 4.
Among other awards, Bud Sparhawk's stories have been a finalist for a Nebula Award three times (Primrose and Thorn, 1996; Magic's Price, 2001; Clay's Pride, 2004) and have been selected for several "Years Best SF" anthologies. His first short story appeared in 1976 and he has published about 90 short stories and novellas since then.
He writes about writing on his blog, Musings.
This second part discusses Bud's ideas on writing. The first part of the interview is here.
Q9: What inspired your early stories?
A: I took the kids to see Snow White and the Seven Dwarfs at a cinema. While watching that, I got an idea that became the story "Alba Krystal" (Ben Bova's title). I also wrote "The Tompkins Battery Case" around then. Those were my first two published stories, but then there was a gap of 13 years before I started writing again!
When I finished the Okinawa assignment, I went back to Oklahoma City and got into the Masters program. The classes were at night. A buddy and I did this together. We went to school three nights a week, studies three other nights, and we had one day for our wives and children. We worked together during the day, so we did this at lunch too. That was the pattern.
At Oklahoma City University, they used a text "The Theory of Money" that I could not grasp what the book was talking about. It was so opaque. We took the final, which I staggered through with mediocre success, along with my Air Force buddy, Will. We had many more courses and we agreed that when we had to prepare for the comprehensive exams we would devote one day each to study for the other topics. However, we would set aside four days for this Theory of Money, leaving that until last, so we could have the preparation fresh in our minds. The morning of the first of our four study days for this exam, I sat down and opened the book and started reading it. I thought to myself, "The hard part must be further back than what I remember." I kept reading and reading and I finished it by the afternoon! I called Will up and said, "Will, I just finished the book and what was it that we had such a hard time understanding with this?" He said, "I did the same thing! How could we be so stupid?" I don't know if our subconscious finally got enough time to process the information or what. We spend the three remaining study days drinking beer and talking in general about our plans.
Q10: There was an education article recently in the news about some people are better at laterally transferring information from one area to another than others are. Do you think that was involved?
A: I've always been able to make do with the tools at hand. Whether that is mechanical or what.
Anyway, I passed the exams, got my Masters degree in Finance and, shortly after that, got out of the service. Came back east and got a finance job at a commercial communications company called ARINC. I quit that job and went to work at MCI, which was a small company at the time with only 1000 employees nationwide, and only 50 in Washington DC. After that, a friend from ARINC called me up. He wanted to start his own company and wanted me to run his finances. So I quit MCI and did that for a number of years. Then I worked independently for awhile as a IT consultant. Then I worked as a project manager on an FAA contract, some other companies, and the FDA before joining McFadden, a government contractor for several agencies. One day the CEO walked into my office and said "I just fired everyone on the staff. You and I are going to run the company now." Okay! We added a contracts officer and our troika managed the organization. A few years later, after the owner of the company sold it to us, we managed the company from about an 11 million dollar company to a 35 million dollar company. At the point I retired.
When I retired, Barbara Clough had been beating on my head for years to run for the president of SFWA (Science Fiction Writers of America) and when one of the board members quit I become a board member for the Eastern region. Later, when the treasurer of SFWA retired, I agreed to step into that
position since that is my skill set. I've been doing that for about a year now.
Q11: Do you apply that problem-solving ability in your writing also?
A: I have been trying for the last two years to figure out how it is that I do what I do when I write. I've got it down to a more-or-less mechanical process. On my blog I wrote a post on the 10 stages of writing then I proceeded to document all 10 steps and I actually developed a story. It turned out there were twelve steps! (Laughter.)
Basically, what I did for years was to just sit down and write down the story, as it came to me without thought as to style or structure or any of that stuff.
Here's an example. Around 1992 or 1993, Mike Resnick asked me to contribute to a Marty Greenberg anthology. He sent me an email saying "I need a dinosaur story from you of about 5000 words in 3 weeks." I replied "What are the guidelines?" He emailed back, "Dinosaurs. 5000 words. 3 weeks." (Laughter.) I picked up a copy of National Geographic and saw an article about a dig out in Argentina, where they were extracting footprints from a shale formation. I thought, there's the McGuffin. What if they saw tracks? I'll start with a pair of scientists - a graduate student and her
professor and their somewhat stormy relationship. One story would span from the start of their relationship to its untimely end. Then another subplot started from close to the end of the story building up to when she was killed. Then there was the story of the dinosaurs. One story line was fairly brief, another was longer, and the story of the dinosaurs spanned millions of years. I wrote each of these stories separately then put each scene from each story on an index card and shuffled them up (Laughter) and put them on the floor and arranged them in a workable order. This scene is a flashback, that scene is a flash-forward, and so on. I wrote the story up that way and sent it in and he bought it and it got published that way as "Fierce Embrace".
I wrote another story pretty much the same way called "Iridium Dreams", which appeared in the magazine Analog Science Fiction, Science Fact. In that story a dig in the Gobi Desert played the same sort of role as a McGuffin that the Argentina dig did in the dinosaur story.
I started thinking about this thing called structure in a story. Structure is composed of a bunch of scenes. What makes a scene? It has a protagonist, a point of view, an antagonist, the action takes place in a physical location, the weather, time, and so on, has to be incorporated into the story. A story is a sequence of scenes strung along into a plot-line. If you think of a story this way, you can start trying to rearrange these scenes. The process I use to create a story is not necessarily linear. I might come up with the main idea and then think of something else to add here and there. Wouldn't it be neat to go back to the beginning and add this scene? Her background should be inserted there. All these scenes can then be rearranged later into a story. You might know exactly what the time-line of events is, but you might not want to tell the story in that order. Once you have the scenes in the order you like, you write it up.
Q12: Do you worry about background of your character, what they wear, their personalities?
A: I've never really gone into that detail. Nancy Kress told me that she has a good mental image of her protagonist and what the basic story idea is about before she sits down to write. She wants to know her protagonist fairly well. Other people work with outlines. It's one of those things where every writer is going to have their own
unique process that they are comfortable with. Mine is writing scenes and rearranging. What I do in the beginning is to just start typing the story as it comes
to me. Eventually, it gets to the point where I think I have enough to work with. I could have about 2000 words of a 5000 word story at that point. Then I break up each scene-block into an "index card" in the software program Scrivener that I use. These "cards" can be rearranged on the Scrivener "cork-board" in any way you like. At that point, I look for what scenes are missing and start adding new scenes on new "cards".
I might need to add detail to this scene, add exposition to that scene, add description here, add a quirk to a character's personality characteristic there.
After filling all these things in, you get the first rough draft. It will be about five or six thousand words. Then you begin the agonizing process of line-by-line editing. You might do some rearranging and other edits until you get the story in the final form you like.
Q13: In many of your stories, it seems as though you imagine a situation and places characters in that situation, then ask how would these people react in this situation. Do you agree with that?
A: Well, my stories have a very limited scope. No grand conquests. They are usually about some specific thing happening to some individual. That is one reason why I don't do novels. Novels take a lot of effort over a long period of time. I have far too many ideas to stick to one thing. I'm a jack rabbit.
This s continued in part three here.
Among other awards, Bud Sparhawk's stories have been a finalist for a Nebula Award three times (Primrose and Thorn, 1996; Magic's Price, 2001; Clay's Pride, 2004) and have been selected for several "Years Best SF" anthologies. His first short story appeared in 1976 and he has published about 90 short stories and novellas since then.
He writes about writing on his blog, Musings.
This second part discusses Bud's ideas on writing. The first part of the interview is here.
Q9: What inspired your early stories?
A: I took the kids to see Snow White and the Seven Dwarfs at a cinema. While watching that, I got an idea that became the story "Alba Krystal" (Ben Bova's title). I also wrote "The Tompkins Battery Case" around then. Those were my first two published stories, but then there was a gap of 13 years before I started writing again!
When I finished the Okinawa assignment, I went back to Oklahoma City and got into the Masters program. The classes were at night. A buddy and I did this together. We went to school three nights a week, studies three other nights, and we had one day for our wives and children. We worked together during the day, so we did this at lunch too. That was the pattern.
At Oklahoma City University, they used a text "The Theory of Money" that I could not grasp what the book was talking about. It was so opaque. We took the final, which I staggered through with mediocre success, along with my Air Force buddy, Will. We had many more courses and we agreed that when we had to prepare for the comprehensive exams we would devote one day each to study for the other topics. However, we would set aside four days for this Theory of Money, leaving that until last, so we could have the preparation fresh in our minds. The morning of the first of our four study days for this exam, I sat down and opened the book and started reading it. I thought to myself, "The hard part must be further back than what I remember." I kept reading and reading and I finished it by the afternoon! I called Will up and said, "Will, I just finished the book and what was it that we had such a hard time understanding with this?" He said, "I did the same thing! How could we be so stupid?" I don't know if our subconscious finally got enough time to process the information or what. We spend the three remaining study days drinking beer and talking in general about our plans.
Q10: There was an education article recently in the news about some people are better at laterally transferring information from one area to another than others are. Do you think that was involved?
A: I've always been able to make do with the tools at hand. Whether that is mechanical or what.
Anyway, I passed the exams, got my Masters degree in Finance and, shortly after that, got out of the service. Came back east and got a finance job at a commercial communications company called ARINC. I quit that job and went to work at MCI, which was a small company at the time with only 1000 employees nationwide, and only 50 in Washington DC. After that, a friend from ARINC called me up. He wanted to start his own company and wanted me to run his finances. So I quit MCI and did that for a number of years. Then I worked independently for awhile as a IT consultant. Then I worked as a project manager on an FAA contract, some other companies, and the FDA before joining McFadden, a government contractor for several agencies. One day the CEO walked into my office and said "I just fired everyone on the staff. You and I are going to run the company now." Okay! We added a contracts officer and our troika managed the organization. A few years later, after the owner of the company sold it to us, we managed the company from about an 11 million dollar company to a 35 million dollar company. At the point I retired.
When I retired, Barbara Clough had been beating on my head for years to run for the president of SFWA (Science Fiction Writers of America) and when one of the board members quit I become a board member for the Eastern region. Later, when the treasurer of SFWA retired, I agreed to step into that
position since that is my skill set. I've been doing that for about a year now.
Q11: Do you apply that problem-solving ability in your writing also?
A: I have been trying for the last two years to figure out how it is that I do what I do when I write. I've got it down to a more-or-less mechanical process. On my blog I wrote a post on the 10 stages of writing then I proceeded to document all 10 steps and I actually developed a story. It turned out there were twelve steps! (Laughter.)
Basically, what I did for years was to just sit down and write down the story, as it came to me without thought as to style or structure or any of that stuff.
Here's an example. Around 1992 or 1993, Mike Resnick asked me to contribute to a Marty Greenberg anthology. He sent me an email saying "I need a dinosaur story from you of about 5000 words in 3 weeks." I replied "What are the guidelines?" He emailed back, "Dinosaurs. 5000 words. 3 weeks." (Laughter.) I picked up a copy of National Geographic and saw an article about a dig out in Argentina, where they were extracting footprints from a shale formation. I thought, there's the McGuffin. What if they saw tracks? I'll start with a pair of scientists - a graduate student and her
professor and their somewhat stormy relationship. One story would span from the start of their relationship to its untimely end. Then another subplot started from close to the end of the story building up to when she was killed. Then there was the story of the dinosaurs. One story line was fairly brief, another was longer, and the story of the dinosaurs spanned millions of years. I wrote each of these stories separately then put each scene from each story on an index card and shuffled them up (Laughter) and put them on the floor and arranged them in a workable order. This scene is a flashback, that scene is a flash-forward, and so on. I wrote the story up that way and sent it in and he bought it and it got published that way as "Fierce Embrace".
I wrote another story pretty much the same way called "Iridium Dreams", which appeared in the magazine Analog Science Fiction, Science Fact. In that story a dig in the Gobi Desert played the same sort of role as a McGuffin that the Argentina dig did in the dinosaur story.
I started thinking about this thing called structure in a story. Structure is composed of a bunch of scenes. What makes a scene? It has a protagonist, a point of view, an antagonist, the action takes place in a physical location, the weather, time, and so on, has to be incorporated into the story. A story is a sequence of scenes strung along into a plot-line. If you think of a story this way, you can start trying to rearrange these scenes. The process I use to create a story is not necessarily linear. I might come up with the main idea and then think of something else to add here and there. Wouldn't it be neat to go back to the beginning and add this scene? Her background should be inserted there. All these scenes can then be rearranged later into a story. You might know exactly what the time-line of events is, but you might not want to tell the story in that order. Once you have the scenes in the order you like, you write it up.
Q12: Do you worry about background of your character, what they wear, their personalities?
A: I've never really gone into that detail. Nancy Kress told me that she has a good mental image of her protagonist and what the basic story idea is about before she sits down to write. She wants to know her protagonist fairly well. Other people work with outlines. It's one of those things where every writer is going to have their own
unique process that they are comfortable with. Mine is writing scenes and rearranging. What I do in the beginning is to just start typing the story as it comes
to me. Eventually, it gets to the point where I think I have enough to work with. I could have about 2000 words of a 5000 word story at that point. Then I break up each scene-block into an "index card" in the software program Scrivener that I use. These "cards" can be rearranged on the Scrivener "cork-board" in any way you like. At that point, I look for what scenes are missing and start adding new scenes on new "cards".
I might need to add detail to this scene, add exposition to that scene, add description here, add a quirk to a character's personality characteristic there.
After filling all these things in, you get the first rough draft. It will be about five or six thousand words. Then you begin the agonizing process of line-by-line editing. You might do some rearranging and other edits until you get the story in the final form you like.
Q13: In many of your stories, it seems as though you imagine a situation and places characters in that situation, then ask how would these people react in this situation. Do you agree with that?
A: Well, my stories have a very limited scope. No grand conquests. They are usually about some specific thing happening to some individual. That is one reason why I don't do novels. Novels take a lot of effort over a long period of time. I have far too many ideas to stick to one thing. I'm a jack rabbit.
This s continued in part three here.
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